Title

Using video games to teach security

Source of Publication

ITiCSE'11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science

Abstract

This paper describes a project to design educational video games as an aid to teaching security. The first section describes the need to create practical hands on security examples where the student is an active learner. This section explains why video games are a natural fit for educational software, particularly in the field of information security and assurance. The second section examines existing videogame software and provides links to download them. The third section describes the three videogame development environments adopted at our university. In the last section we describe the videogame prototypes developed for teaching security as well as the ones under construction. © 2011 Authors.

Document Type

Conference Proceeding

ISBN

['9781450308878']

First Page

346

Publication Date

7-19-2011

DOI

10.1145/1999747.1999860

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