Author First name, Last name, Institution

Zoe Hurley, Zayed University

Document Type

Article

Source of Publication

Studies in Technology Enhanced Learning

Publication Date

3-14-2022

Abstract

Augmented reality (AR) apps, like Adobe’s Aero, enable users to turn Photoshop layers into interactive AR experiences and are considered promising for higher education. But what we see or do not see are mediated via histories, cultural values, ideologies, social practices and technologies. Simultaneously, the ways we receive knowledge, communicate and learn are more than ever being communicated via visual technologies. Yet, theories of visuality within educational research represent a longstanding gap within scholarship and theorising of visual technologies, including AR, is lacking. This study re-orientates conceptions of AR visual literacy through ‘thinking with’ semiotics, which is the study of signs, images, sounds or any phenomena communicating meaning (Peirce, 1908). Semiotics is synthesised with dialogism, defined as the exchange of texts, perspectives and voices (Bakhtin, 1986). The semiotic-dialogic framework is applied to a series of AR exhibits at Adobe’s (2020) Festival of the Impossible. The analysis re-orientates commercialised conceptions of AR pedagogy to reveal that, while AR experiences can be developed without coding knowledge, they still require visual literacies.

ISSN

2753-2380

Publisher

PubPub

Disciplines

Communication | Education

Keywords

Augmented reality, Visual technologies, Visual literacies, Semiotics, Dialogism, Collaborative learning, Thinking with

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

Indexed in Scopus

no

Open Access

yes

Open Access Type

Hybrid: This publication is openly available in a subscription-based journal/series

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