Conceptual models and mental models in operation: Frustration, performance and flow with two different video game controllers

Author First name, Last name, Institution

Russell B. Williams, Zayed University

Document Type

Article

Source of Publication

Entertainment Computing

Publication Date

12-1-2018

Abstract

© 2018 Elsevier B.V. Control devices are an important variable of interest in studies of frustration, aggression, presence and engagement with video games. Findings have been mixed, depending on controller type and associated actions within games. In this study we look at hypothesized outcomes, from the perspective of conceptual models and mental models, in frustration, engagement and performance while playing a driving simulation using two controllers that are based on different conceptual models and have been available for differing amounts of time. Recognizing that conceptual models are exogenous as a part of the device design and mental models operate endogenously to access design features, it was found in this study that there was no difference in frustration or engagement on the basis of conceptual models while performance was better with the older, less-natural, standard-controller. Findings supported the importance of mental models that have developed over time through gaming experience. Frustration, engagement and performance have relationships in this data demonstrating the role and development of mental models. Conceptual models need to be understood in terms of mental models in the study of the effects of video game play and it is suggested that frustration may have a stronger connection to expectation than other technological factors in game play.

ISSN

1875-9521

Publisher

Elsevier B.V.

Volume

28

First Page

2

Last Page

10

Disciplines

Computer Sciences

Keywords

Conceptual model, Flow, Frustration, Mental model, Performance, Video game

Scopus ID

85051107281

Indexed in Scopus

yes

Open Access

no

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