Entrepreneurship games: Overview and their future in the UAE

Document Type

Conference Proceeding

Source of Publication

Proceedings of the European, Mediterranean and Middle Eastern Conference on Information Systems, EMCIS 2012

Publication Date

1-1-2012

Abstract

Numerous research studies have been carried out on the use of computer games in teaching students of all ages in specific subject areas, such as health, business, maths, languages, culture, etc. Many of them recommend integrating such tools into educational curricula as an innovative and creative way to deliver course content. There are also studies that show the drawbacks of using these games in education if they are not used properly and within specific constraints. In this paper, we have considered some of these constraints while testing a game on students at Zayed University in the UAE. One of our aims is to contribute to the research on the effects of using games in teaching in a new area, such as entrepreneurship. Another is to provide empirical data on the use of such an approach in higher education in general.

ISBN

9781908549037

Publisher

Brunel University London Press

First Page

498

Last Page

508

Disciplines

Computer Sciences

Keywords

Entrepreneurship, Games, Higher education, UAE

Scopus ID

84962686145

Indexed in Scopus

yes

Open Access

no

This document is currently not available here.

Share

COinS