Exploring the integration of CDIO, crowdsourcing and gamification into information security courses
Document Type
Article
Source of Publication
World Transactions on Engineering and Technology Education
Publication Date
1-1-2019
Abstract
© 2019 WIETE. With the integration of technology into our lives and the availability of on-line sources, traditional teachingmethods have been under scrutiny. Specifically, information security courses pose a challenge, because learningtheory is not sufficient. These courses require students to develop hands-on skills and the use of tools that mightcause serious damage if improperly used. The work reported here was to design and deliver a security course followingCDIO (conceive, design, implement and operate) methodology. The course culminates in a capture the flag competitionin a gamified crowdsourced way. The courses ran for three semesters and a survey was administered to gaugestudent satisfaction, perceived enjoyment and attitude (Likert scale questionnaire). The overwhelming majority of respondents, 71.4%, had positive feelings towards the courses; felt they made it easier to learn; found the laboratory experimentsenjoyable and would consider enrolling in a similar course in the future. More interestingly, the majority reportedthe courses helped develop their collaboration (75.4%), communication and interpersonal skills (72.2%).
ISSN
Publisher
World Institute for Engineering and Technology Education
Volume
17
Issue
3
First Page
237
Last Page
243
Disciplines
Computer Sciences
Scopus ID
Recommended Citation
Aldwairi, Monther and Shuhaiber, Ahmed, "Exploring the integration of CDIO, crowdsourcing and gamification into information security courses" (2019). All Works. 1614.
https://zuscholars.zu.ac.ae/works/1614
Indexed in Scopus
yes
Open Access
no