"Exploring the integration of CDIO, crowdsourcing and gamification into" by Monther Aldwairi and Ahmed Shuhaiber
 

Exploring the integration of CDIO, crowdsourcing and gamification into information security courses

Document Type

Article

Source of Publication

World Transactions on Engineering and Technology Education

Publication Date

1-1-2019

Abstract

© 2019 WIETE. With the integration of technology into our lives and the availability of on-line sources, traditional teachingmethods have been under scrutiny. Specifically, information security courses pose a challenge, because learningtheory is not sufficient. These courses require students to develop hands-on skills and the use of tools that mightcause serious damage if improperly used. The work reported here was to design and deliver a security course followingCDIO (conceive, design, implement and operate) methodology. The course culminates in a capture the flag competitionin a gamified crowdsourced way. The courses ran for three semesters and a survey was administered to gaugestudent satisfaction, perceived enjoyment and attitude (Likert scale questionnaire). The overwhelming majority of respondents, 71.4%, had positive feelings towards the courses; felt they made it easier to learn; found the laboratory experimentsenjoyable and would consider enrolling in a similar course in the future. More interestingly, the majority reportedthe courses helped develop their collaboration (75.4%), communication and interpersonal skills (72.2%).

ISSN

1446-2257

Publisher

World Institute for Engineering and Technology Education

Volume

17

Issue

3

First Page

237

Last Page

243

Disciplines

Computer Sciences

Scopus ID

85077914950

Indexed in Scopus

yes

Open Access

no

This document is currently not available here.

Share

COinS