The Emergence of Game Based Learning (GBL) From Informal to Formal Contexts in Gulf Higher Education
Document Type
Conference Proceeding
Source of Publication
Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
Publication Date
10-18-2011
Abstract
This paper provides an in-depth reflection on the attempts of three learners to integrate their informal gaming experiences within their academic learning activities. The paper also reflects on the differences in how GBL is perceived within the formal context of institutional learning by contrasting students’ reports with educators’ descriptions of gaming technology integration in corresponding classrooms in a survey of 48 instructors and 437 students at the same university. The writer concurs with others that variance in technology understanding and application is an important area of consideration as it may prevent these tools from being applied in ways that could improve instructional practices and learning outcomes (U.K. Department, 2007; U.S. Department, 2010). The author contends the significant gap suggested between the perceptions of GBL experience and applications by students and instructors reported, is an issue that requires close consideration when implementing these technologies in classroom-based teaching and learning.
Publisher
Association for the Advancement of Computing in Education (AACE)
Volume
2011
First Page
1079
Last Page
1084
Disciplines
Education
Keywords
gaming
Recommended Citation
Bunts-Anderson, Kimberly, "The Emergence of Game Based Learning (GBL) From Informal to Formal Contexts in Gulf Higher Education" (2011). All Works. 3431.
https://zuscholars.zu.ac.ae/works/3431
Indexed in Scopus
no
Open Access
yes
Open Access Type
Bronze: This publication is openly available on the publisher’s website but without an open license