The Gamification of Augmented Reality Art
Document Type
Book Chapter
Source of Publication
Augmented Reality Games II
Publication Date
5-24-2019
Abstract
Augmented Reality (AR) and its applications are being used in many applications, including gaming, education, industry, research, and art. Gamification refers to the merging of games with interactive media (video games, Virtual and Augmented Realities, for example) to allow for the completion of difficult digital labour of research in a more fun, intuitive fashion. In this chapter, the merging of gamification and Augmented Reality-based art is discussed, its impact in terms of digital labour as well as examples of Augmented Reality that exhibit gamification or elements of it. Speculative design fictions of gamified Augmented Reality are examined to determine possible future outcomes of this genre. Lastly historical experiments in user interface design are mentioned to propose future solutions for Augmented Reality applications, artistic installations and gamification scenarios.
DOI Link
Publisher
Springer International Publishing
First Page
225
Last Page
246
Disciplines
Computer Sciences
Recommended Citation
Lichty, Patrick, "The Gamification of Augmented Reality Art" (2019). All Works. 3452.
https://zuscholars.zu.ac.ae/works/3452
Indexed in Scopus
no
Open Access
no