The social facilitation of performance, engagement and affect in a complex videogame: Opponent identity
Document Type
Article
Source of Publication
International Journal of Gaming and Computer-Mediated Simulations
Publication Date
1-1-2019
Abstract
Copyright © 2019, IGI Global. The objective of this study is to analyze the social facilitation of performance, intrinsic engagement, state hostility, and targeted affects in a computer-based driving game where social actors are competitors. This is a quasi-experimental study with 97 Gulf Arab women. Social facilitation of absolute performance does not take place while it does for relative performance. There is no difference in state hostility based on social facilitation, but there is in targeted affect. Intrinsic engagement and extrinsic motivation are both facilitated by human opponents. There is a negative relationship between intrinsic engagement and state hostility across conditions. There is evidence that the experience of playing a game character and playing a person is substantially different. The two most powerful predictors of performance and affect are intrinsic engagement and videogame interest when playing a person. Weekly hours of console play are added to those two when playing a game character.
DOI Link
ISSN
Publisher
IGI Global
Volume
11
Issue
1
First Page
1
Last Page
17
Disciplines
Social and Behavioral Sciences
Keywords
Co-Located Opponents, Driving Game, Extrinsic Motivation, Game Characters, Game Interest, Gulf-Arab Women, Intrinsic Engagement, Relative Performance, State Hostility, Targeted Affect, Weekly Play
Scopus ID
Recommended Citation
Williams, Russell Blair, "The social facilitation of performance, engagement and affect in a complex videogame: Opponent identity" (2019). All Works. 3600.
https://zuscholars.zu.ac.ae/works/3600
Indexed in Scopus
yes
Open Access
no