Using video games to teach security
Document Type
Conference Proceeding
Source of Publication
ITiCSE'11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science
Publication Date
7-19-2011
Abstract
This paper describes a project to design educational video games as an aid to teaching security. The first section describes the need to create practical hands on security examples where the student is an active learner. This section explains why video games are a natural fit for educational software, particularly in the field of information security and assurance. The second section examines existing videogame software and provides links to download them. The third section describes the three videogame development environments adopted at our university. In the last section we describe the videogame prototypes developed for teaching security as well as the ones under construction. © 2011 Authors.
DOI Link
ISBN
9781450308878
Publisher
ACM Press
First Page
346
Last Page
346
Disciplines
Computer Sciences
Keywords
forensics, game engine, game maker, network, pedagogy, phising, sdlc, unity
Scopus ID
Recommended Citation
Guimaraes, Mario; Said, Huwida; and Austin, Richard, "Using video games to teach security" (2011). All Works. 3884.
https://zuscholars.zu.ac.ae/works/3884
Indexed in Scopus
yes
Open Access
no