Using video games to teach security

Document Type

Conference Proceeding

Source of Publication

ITiCSE'11 - Proceedings of the 16th Annual Conference on Innovation and Technology in Computer Science

Publication Date

7-19-2011

Abstract

This paper describes a project to design educational video games as an aid to teaching security. The first section describes the need to create practical hands on security examples where the student is an active learner. This section explains why video games are a natural fit for educational software, particularly in the field of information security and assurance. The second section examines existing videogame software and provides links to download them. The third section describes the three videogame development environments adopted at our university. In the last section we describe the videogame prototypes developed for teaching security as well as the ones under construction. © 2011 Authors.

ISBN

9781450308878

Publisher

ACM Press

First Page

346

Last Page

346

Disciplines

Computer Sciences

Keywords

forensics, game engine, game maker, network, pedagogy, phising, sdlc, unity

Scopus ID

79960298267

Indexed in Scopus

yes

Open Access

no

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