A Predictive Framework for Haptic Enabled VR-based Remote Phobia Treatment in Cloud/Fog Environment
Document Type
Conference Proceeding
Source of Publication
2021 24th Conference on Innovation in Clouds, Internet and Networks and Workshops (ICIN)
Publication Date
1-1-2021
Abstract
The emerging Tactile Internet aims to transmit the modality of touch in addition to the conventional audiovisual signals, thus converting the content delivery networks into skill-set delivery networks. An interesting example of immersive, low-latency Tactile Internet applications is haptic-enabled virtual reality (VR), where an extremely low latency of less than 50 ms is required. In this paper, we consider a recently proposed fog-based haptic-enabled VR system for remote treatment of animal phobia. Specifically, we address the problem of excessive packet latency as well as packet loss, which may result in quality-of-experience (QoE) degradation. Toward this end, we aim to use machine learning to decouple the impact of excessive latency and extreme packet loss from the user experience by utilizing our proposed edge tactile learner (ETL), which is responsible for predicting the zones touched by the therapist and then delivering it to the patient fog domain immediately, if needed. The simulation results indicate that our proposed predictive method outperforms two benchmark algorithms in terms of accuracy and prediction time.
DOI Link
ISSN
Publisher
IEEE
First Page
20
Last Page
27
Disciplines
Computer Sciences
Keywords
Tactile Internet, Cloud computing, Machine learning algorithms, Simulation, Packet loss, Virtual reality, Prediction algorithms
Scopus ID
Recommended Citation
Rasouli, Farinaz; Ebrahimzadeh, Amin; Kianpisheh, Somayeh; Promwongsa, Nattakorn; Belqasmi, Fatna; and Glitho, Roch, "A Predictive Framework for Haptic Enabled VR-based Remote Phobia Treatment in Cloud/Fog Environment" (2021). All Works. 4171.
https://zuscholars.zu.ac.ae/works/4171
Indexed in Scopus
yes
Open Access
no