Persuasive Technology in Games: A Brief Review and Reappraisal

Document Type

Conference Proceeding

Source of Publication

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Publication Date

1-1-2021

Abstract

Persuasive technology is a new field of research that has attracted considerable attention from game designers since there is a growing interest in games promoting positive behavioral changes. Persuasive games have been exploited to tremendous effect with applications ranging from mobile healthcare, which persuade users to exercise more often and adopt a healthy lifestyle, to government programs encouraging civic engagement. Therefore, persuasive technologies have become an indispensable part of the modern game designer’s toolkit, and their importance is only set to grow with time. In this paper, we begin by reviewing the existing body of work in this field while also explaining the pros and cons of emerging design models and theoretical frameworks. We then uncover major pitfalls in the current work and suggest directions for future research. Hopefully, this article will prove instructive to game designers and leave them with a better understanding of the central concepts in the field of persuasive technology.

ISBN

9783030772765

ISSN

0302-9743

Publisher

Springer International Publishing

Volume

12789 LNCS

First Page

99

Last Page

109

Disciplines

Computer Sciences

Keywords

Persuasive design models, Behavior change systems, Persuasive games, Persuasive technology

Scopus ID

85112148394

Indexed in Scopus

yes

Open Access

no

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