Persuasive Technology in Games: A Brief Review and Reappraisal
Document Type
Conference Proceeding
Source of Publication
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Publication Date
1-1-2021
Abstract
Persuasive technology is a new field of research that has attracted considerable attention from game designers since there is a growing interest in games promoting positive behavioral changes. Persuasive games have been exploited to tremendous effect with applications ranging from mobile healthcare, which persuade users to exercise more often and adopt a healthy lifestyle, to government programs encouraging civic engagement. Therefore, persuasive technologies have become an indispensable part of the modern game designer’s toolkit, and their importance is only set to grow with time. In this paper, we begin by reviewing the existing body of work in this field while also explaining the pros and cons of emerging design models and theoretical frameworks. We then uncover major pitfalls in the current work and suggest directions for future research. Hopefully, this article will prove instructive to game designers and leave them with a better understanding of the central concepts in the field of persuasive technology.
DOI Link
ISBN
9783030772765
ISSN
Publisher
Springer International Publishing
Volume
12789 LNCS
First Page
99
Last Page
109
Disciplines
Computer Sciences
Keywords
Persuasive design models, Behavior change systems, Persuasive games, Persuasive technology
Scopus ID
Recommended Citation
Rehman, Umair; Shah, Muhammad Umair; Abbasi, Amir Zaib; Iqbal, Farkhund; Arsalan, Ali; and Javaid, Muhammad Umair, "Persuasive Technology in Games: A Brief Review and Reappraisal" (2021). All Works. 4451.
https://zuscholars.zu.ac.ae/works/4451
Indexed in Scopus
yes
Open Access
no