Blockchain and FL-based Network Resource Management for Interactive Immersive Services

Document Type

Conference Proceeding

Source of Publication

2021 IEEE Global Communications Conference (GLOBECOM)

Publication Date

12-11-2021

Abstract

Advanced services leveraged for future smart cities have played a significant role in the advancement of 5G networks towards the 6G vision. Interactive immersive applications are an example of those enabled services. Such applications allow for the interaction between multiple users in a 3D environment created by virtual presentations of real objects and participants using various technologies such as Virtual Reality (VR), Augmented Reality (AR), Extended Reality (XR), Digital Twin (DT) and holography. These applications require advanced computing models which allow for the processing of massive gathered amounts of data. Motions, gestures and object modification should be captured, added to the virtual environment, and shared with all the participants. Relying only on the cloud to process this data can cause significant delays. Therefore, a hybrid cloud/edge architecturewith an intelligent resource orchestration mechanism, that is able to allocate the available capacities efficiently is necessary. In this paper, a blockchain and federated learning-enabled predicted edge-resource allocation (FLP-RA) algorithm is introduced to manage the allocation of computing resources in B5G networks. It allows for smart edge nodes to train their local data and share it with other nodes to create a global estimation of future network loads. As such, nodes are able to make accurate decisions to distribute the available resources to provide the lowest computing delay.

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Disciplines

Computer Sciences

Keywords

Solid modeling, Cloud computing, Adaptation models, Three-dimensional displays, Computational modeling, Virtual environments, Delays

Indexed in Scopus

no

Open Access

no

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