International comparison of gaming disorder symptomatology: Analysis of Ithra’s 30-nation digital wellbeing survey
Document Type
Article
Source of Publication
Computers in Human Behavior
Publication Date
10-1-2023
Abstract
Gaming disorder prevalence varies greatly between nations and world regions. However, much of the multinational comparative research relies upon analysis of pooled studies in the form of metanalytic reviews. Few studies have compared international gaming disorder prevalence within the same analysis, using common timeframes, samples and measures. The present study addresses this gap, examining gaming disorder symptomatology and its socio-demographic correlates across 30 countries. Participants (N = 15,000) were representative adult samples (N = 500) drawn from 30 nations. All participants provided socio-demographic data and completed a measure of gaming disorder symptoms. Gaming disorder prevalence varied widely between nations. Linear mixed models identified several correlates, including age, gender, parenthood and education. Even after controlling for demographic variables, marked differences in national-level gaming disorder remained, with Asian and Middle Eastern nations (India, Turkey, China, UAE, Singapore) at the high end, and South and Central American nations (Columbia, Brazil, Mexico, Argentina) at the low end. Possible explanation for this nation-level variability are discussed. These findings can help inform policy initiatives to reduce and prevent gaming disorder.
DOI Link
ISSN
Publisher
Elsevier BV
First Page
107993
Last Page
107993
Disciplines
Computer Sciences
Recommended Citation
Thomas, Justin; Gaspar, Carl Michael; Beyahi, Fahad Al; Bassam, Bahiah Al; and Aljedawi, Yasmin, "International comparison of gaming disorder symptomatology: Analysis of Ithra’s 30-nation digital wellbeing survey" (2023). All Works. 6119.
https://zuscholars.zu.ac.ae/works/6119
Indexed in Scopus
no
Open Access
no