A Best Practice Model of CDIO Implementation in IT Classrooms: Gamification Crowdsourcing Approach

Document Type

Conference Proceeding

Source of Publication

27th International Computer Science and Engineering Conference 2023, ICSEC 2023

Publication Date

1-1-2023

Abstract

The CDIO (Conceiving-Designing-Implementing-Operating) methodology is a recent educational theoretical framework that addresses IT/Engineering fundamental aspects of interactive learning inside classrooms. The CDIO approach is mainly associated with group projects and problem-based learning, in order to improve the technical and soft skills of university students, and to develop instructors' teaching and communication skills. The four steps mentioned earlier in the methodology imply crowdsourcing and gamification through which students need to show their understanding of the concept, designing a solution, implementing it and monitoring the progress and providing feedback. Despite its potential, the literature lacks the factors that impact the learner's attitude toward and behavior of this method, and how those factors are correlated in order to achieve a better understating about the CDIO implementation process.

ISBN

9798350342109

Publisher

IEEE

First Page

304

Last Page

309

Disciplines

Computer Sciences

Keywords

CDIO, Crowdsourcing, Gamification, IT Classroom

Scopus ID

85180150379

Indexed in Scopus

yes

Open Access

no

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