Personal Cybersecurity Tracker

Document Type

Conference Proceeding

Source of Publication

2024 15th Annual Undergraduate Research Conference on Applied Computing (URC)

Publication Date

4-25-2024

Abstract

In today's digitally interconnected world, the heavy dependence on the Internet for personal and organizational activities exposes computer systems and the people relying on them to a variety of cyberattacks that can lead to significant data breaches, disruption of critical services, severe financial losses, and devastating consequences for society at large. Interestingly, a deeper analysis of the root causes reveals that an overwhelming majority of these attacks can be attributed to human vulnerabilities, where social engineering-based attacks account for the majority. An equally contributing factor is that many internet users lack basic knowledge of cybersecurity and proper cyber hygiene practices. Despite various efforts put forward to increase cybersecurity awareness through educational tools and proposed compulsory education in organizational settings, these approaches have limited accessibility, usability, and adaptability, given that they are accessible only within the organization offering them. In order to bridge this gap, we developed a mobile application that uses the concept of habit formation together with gamification principles. The application allows people to select a topic of interest and set their learning goals. They can then choose from among the several tools made available to them to work towards meeting their goals. This allows users of all backgrounds to make cybersecurity an everyday lifestyle and therefore nurtures a cyber-conscious society in an increasingly cyber-physical world.

ISBN

979-8-3315-2734-1

Publisher

IEEE

Volume

00

First Page

1

Last Page

6

Disciplines

Computer Sciences

Keywords

Cybersecurity, Mobile application, Gamification, Cyber-conscious society, Social engineering

Indexed in Scopus

no

Open Access

no

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