Document Type

Article

Source of Publication

Ssrg International Journal of Electronics and Communication Engineering

Publication Date

4-30-2026

Abstract

Immersive Virtual Reality or VR/VX stands poised to revolutionize healthcare education through interactive learning modules, overcoming current deficiencies in existing methodologies for instruction. This research compared the effectiveness of VR/VX-based training to traditional CT scanner operator training using a within-subjects design, involving 30 subjects, and concluded the effectiveness of using VR/VX in enhancing knowledge retention, task accomplishment, and engagement, and proved it by showing significant enhancement in immediate knowledge acquisition scores (Δ = 8.87, t(29) = 6.71, p < .0001), relative to delayed knowledge retention scores (Δ = 11.03, t(29) = 6.85, p < .0001), procedural achievement scores (Δ = 5.40, t(29) = 4.45, p = .0001), reduced overall task completion time using VR/VX for increased speed of execution (t(29) = 10.74, p < .0001), as well as reduced task errors for lower error rates using VR/VX in comparison to existing methodologies, as testified by the results, t(29) = 8.14, p < .0001, respectively, while showing no significant difference in usability, although assessed superior in terms of engagement and relative usefulness by the involved subjects.

ISSN

2348-8549

Publisher

Seventh Sense Research Group Journals

Volume

13

Issue

4

First Page

156

Last Page

167

Disciplines

Computer Sciences | Education

Keywords

CT Scan Training, Extended Reality (XR), Medical Imaging Education, Simulation-Based Learning, Virtual Reality (VR)

Scopus ID

105044015287

Indexed in Scopus

yes

Open Access

yes

Open Access Type

Gold: This publication is openly available in an open access journal/series

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