QoS, Privacy, and Security Challenges in Deploying Metaverse-Based Virtual Reality Learning for Children with Dyslexia: A Case Study
Document Type
Conference Proceeding
Source of Publication
IEEE International Workshop on Quality of Service Iwqos
Publication Date
6-1-2026
Abstract
Metaverse-based virtual reality (VR) applications hold significant promise for supporting children with dyslexia through immersive, personalized learning experiences. However, deploying such applications in real-world settings with vulnerable populations introduces operational challenges that the existing literature has not adequately addressed. This paper presents a case study of a metaverse-based VR learning application deployed with 12 children with dyslexia aged 8 to 13 years, primarily in therapy centers in the UAE, examining the quality of service (QoS), privacy, and security challenges encountered. Drawing on direct observations using Meta Quest 3 VR headsets and the Frame platform, we document QoS-related challenges, privacy risks specific to AI-enabled metaverse applications, and security challenges inherent to multi-stakeholder deployments involving vulnerable populations. We further present a cross-dimensional analysis demonstrating that these challenges interact in ways that carry ethical weight: QoS degradation affects learning continuity, privacy gaps expose sensitive disability-related data, and inadequate security puts vulnerable children at risk. Based on these findings, we propose five design guidelines for developers, institutions, and practitioners. This work contributes empirical grounding to an underexplored intersection of QoS, privacy, security, and vulnerable population deployment in educational metaverse contexts.
DOI Link
ISBN
[9798319517036]
ISSN
Publisher
IEEE
Disciplines
Computer Sciences | Education
Keywords
AI, dyslexia, metaverse, privacy, quality of service, security, virtual reality
Scopus ID
Recommended Citation
Salem, Reem; Alfandi, Omar; and Al-Kfairy, Mousa, "QoS, Privacy, and Security Challenges in Deploying Metaverse-Based Virtual Reality Learning for Children with Dyslexia: A Case Study" (2026). All Works. 8449.
https://zuscholars.zu.ac.ae/works/8449
Indexed in Scopus
yes
Open Access
no