Exploring Immersive Learning in the Metaverse: A Prototype for Interactive Virtual Classroom

Document Type

Conference Proceeding

Source of Publication

2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA)

Publication Date

1-20-2023

Abstract

Is a metaverse classroom as exciting as it sounds? This paper presents the design and implementation of a prototype metaverse classroom system that utilizes virtual reality (VR) and augmented reality (AR) technologies to enhance the educational experience. The system aims to provide students with personalized, immersive, and engaging learning experiences in a virtual environment. The development process involved researching virtual learning environments, using Unity as the primary platform, and incorporating the Mona engine for seamless interaction. Technical performance testing was conducted using Mona, with future plans for user evaluations. The paper discusses the benefits of the metaverse classroom system, such as enhanced student engagement and collaboration, as well as its limitations and potential improvements. It also explores future research directions in metaverse-based education, highlighting the importance of continued development and research to fully realize the metaverse's potential in revolutionizing education.

ISBN

979-8-3503-2845-5

Publisher

IEEE

Volume

00

First Page

1

Last Page

8

Disciplines

Computer Sciences | Education

Keywords

Electronic learning, Metaverse, Education, Prototypes, Collaboration, Engines, Augmented reality

Indexed in Scopus

no

Open Access

no

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