Document Type
Conference Proceeding
Source of Publication
Iticse 2026 Proceedings of the 31st ACM Conference on Innovation and Technology in Computer Science Education V 1
Publication Date
7-9-2026
Abstract
Accessibility - accommodation of diverse sensory, motor, cognitive, and linguistic needs - remains critically underrepresented in computing education despite broad societal acknowledgment of its importance. This position paper argues that systemic inequities and persistent barriers to integrating accessibility and inclusion - ranging from curricular inertia to limited faculty capacity - require new methodological approaches drawn from Human-Computer Interaction (HCI) research. HCI provides tested frameworks that pair participatory design with inclusive pedagogy, guided by empirical evaluation to drive systemic change. We identify three key areas where HCI can advance accessibility education: (1) embedding accessibility within core curricula through design-based pedagogies, (2) supporting faculty development via participatory co-design, and (3) creating inclusive learning tools grounded in multimodal interaction research. We contend that overcoming implementation barriers requires coordinated, design-driven inquiry that links accessibility with pedagogy and institutional practice.
DOI Link
ISBN
[9798400726347]
Publisher
ACM
First Page
394
Last Page
400
Disciplines
Computer Sciences | Education
Keywords
accessibility, computing education, hci, pedagogy
Scopus ID
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Recommended Citation
Santandreu Calonge, Dr David; Smail, Linda; Kamalov, Firuz; Yousef, Dima; and Sylvain, Melody, "How Can Accessibility in Computing Education Be Improved Through HCI Research?" (2026). All Works. 8239.
https://zuscholars.zu.ac.ae/works/8239
Indexed in Scopus
yes
Open Access
yes
Open Access Type
Gold: This publication is openly available in an open access journal/series